A +10% impact would do an additional 10 impact. This mod does not have a description in the Polish Warframe Client. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. It's not without its flaws though. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Scaling armor gives ehp disparity even between units of the same faction. Similar goes for Impact. Slash as a base element is good against bare health. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Slash is the best IPS damage type. 2020 Digital Extremes Ltd. All rights reserved. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). P.S. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. At low levels, IPS fine. Instead, True damage ignores all armor that an enemy possesses. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Effect caps at 75% at 10 Puncture stacks. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Certain mods in Warframe allow you to add elemental effects to your weapons. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Radiation is the result of combining Heat and Electricity. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Espaol - Latinoamrica (Spanish - Latin America). The game features a fantasy open-world environment and action-based combat system. 1. . Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Its shot deals Impact, Slash, and Puncture damage types simultaneously. 5. 5 Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Rupture is a mod that increases the Impact damage of Rifles. Learn everything about Warframe's Ash. Sign up for a new account in our community. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. - At maximum 10 stacks enemy is stunned. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Main: Roasted chicken with roasted potatoes and green beans. Slash only shows its mettle when armor levels get high. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. each stack has individual duration. The simplest solution would simply be to buff the IPS mods with secondary stats. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. which is why in my suggestion, there would be effectsthat bypasses armour and shields. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. flux rifle might be another one I'd consider), then it gives a significant boost. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon 2020 Digital Extremes Ltd. All rights reserved. My proposed impact and puncture rework Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. A mod for +10% puncture would do absolutely nothing. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. So the damage of a weapon can in a sense over ride the base status of the weapon. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. General Information It causes enemies to flinch and recoil backwards. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. you wont be sitting for so long hitting the same target. Premium Powerups Explore Gaming. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. How to leave a lasting impression on the enemy. I can see how my suggetion may seem to complicate things, but it doesnt really. that is pure and simple, OVERPOWERED! This chance is doubled when the weapon's fire rate is below 2.5. Combined elements are created by applying two or more simple elements onto a weapon. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Recommended for use with weapons that have a higher Impact damage than other damage types. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). yes, anyone shouldhave been able to see that coming. Radius increased to 6 meters at x10 stacks. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Unlike the other status . this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Vendor Sources i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Yes I know that, but does it matter? Slash: Slash Damage is one of the three physical damage types. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. And as of right now it would seem that other procs are better than other. 5p33dy_01, June 26, 2020 in Weapons. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. are the mods that increase damage to certain enemy types worth it like expel corpus? So here it is, my suggestion to address IPS. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. That is very important. Stacks multiplicatively with other armor reduction effects. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. This weapon has impressively high base damage and slash damage. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Yet, anything someone says thatregards nerffing that power, isrejected by the community. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. True damage is an unlisted damage type that some Warframe abilities possess. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Piercing Hit: +90% Puncture, +0.9 Punch-through the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Base Capacity Cost Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Endo Required To Max as well as just because you have one and you You can't use it against Infested or mechanical enemies. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Edit Preferences The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. at that point you might aswell got for a Heat nukor if what you want is damage. and if you dont have the elemental mods you need to build optimally. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Close. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier but the community still wants their OP status. Search within r/Warframe. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Including stuff like enemies that are affected by this or that, etc. The exceptions are: Accelerated Blast, which adds from the entire base damage. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Gas is created by combining Heat and Toxin. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun.